Looks like your weak events code is broken.

If you only store weak references to the DelegatingWeakEventListener objects, they can be reclaimed by GC.

Id #23206 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by Fduch | Created: Aug 22, 2012 at 2:21 AM by Fduch

Contested sector fills should only include distinct colors.

The linear gradient brush used to fill contested sectors should only use distinct empire colors.

Id #18539 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by mstrobel | Created: Aug 22, 2010 at 2:27 PM by mstrobel

Client Option: Enable/Disable System View Animations

Add an option to the game client that would allow the user to enable or disable the planet and star animations in the star system view.

Id #12362 | Release: Supremacy v0.45 | Updated: Feb 13, 2013 at 6:19 PM by mstrobel | Created: Jan 12, 2009 at 7:58 PM by mstrobel

Feature Request: Mouse-Over Scan Strengths

In BOTF, when you moused over a system on the galactic map, a coloured number would be displayed at the top of the screen to show the strength of your scans of the sector.   Negative numbers were d...

Id #11706 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by Matress_of_evil | Created: Nov 26, 2008 at 9:58 PM by Matress_of_evil

Bug: Sound Glitch

When you start a new game, the first time that you open the right-click menu, there is a horrible sound glitch just before the menu opening beep. It ONLY happens on the first time you do it though,...

Id #11693 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by Matress_of_evil | Created: Nov 26, 2008 at 10:34 AM by Matress_of_evil

Feature Request: Save Game Dialogue Confirmation

If you try to overwrite an existing save game, the game doesn't ask you to confirm the overwrite of the save, which could easily result in players losing saves. It's also a standard feature in most...

Id #11692 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by mstrobel | Created: Nov 26, 2008 at 10:24 AM by Matress_of_evil

Feature Request: Minimap

A couple of people have asked for the inclusion of a minimap so that you know where in the Galaxy you are currently looking at. It's an idea I would like to see as well, although screen space might...

Id #11691 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by Matress_of_evil | Created: Nov 26, 2008 at 10:21 AM by Matress_of_evil

Decimals

Hey Mike, i've just encountered a strange error in the editor, although I doubt you'll care about it much. I just thought you'd want to know.   Apparently the editor doesn't like values that have ...

Id #11646 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by Matress_of_evil | Created: Nov 18, 2008 at 9:47 AM by Matress_of_evil

End Turn from any screen

I've just played my first 50 or so turns on a small galaxy and I think the game would benefit from having the end turn button always accessible, even if I was automatically returned to the Main win...

Id #11303 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by lokiking | Created: Sep 15, 2008 at 1:30 PM by lokiking

Cloaking as part of deployed group cloaks whole group

I have a scout I ship, and I deployed it with a group of transports, heavy cruiser, hospital ships, etc... and then selected the option to cloak. The entire group appears to cloak. Seems like a n...

Id #11217 | Release: None | Updated: Feb 13, 2013 at 6:19 PM by torial | Created: Sep 12, 2008 at 5:29 AM by torial